3 years ago
1Password on Safari 5 extensions, designing for iPad, and iPhone 4 - TiPb at WWDC 2010
During WWDC 2010 I had a chance to sit down with the team from Agile Web Solutions -- Roustem, Dave, Jamie, Dan, and Chad -- to talk not only about their newly launched 1Password for iPad, but about the big news of the show including official browser extension support from Apple in Safari 5, and of course iPhone 4 and iOS 4.
Apple called Agile about their new Safari 5 extensions before they debuted in hopes of having a demo ready for the show. Dave found the preview was polished and well documented and it took them only a few days to put something together. That sounds like good news not only for developers but for Safari users as well.
Agile also said making the iPad version was a chance to start from scratch and figure out how users were going to interact with the larger, wider display, and with the ability to do things like scrolling independently with each thumb.
While I used 1Password on Mac long before the iPhone debuted, Roustem pointed out they now have a whole new user base introduced to their product via the iPhone and iPad and with no Mac-based preconceptions. While the iPhone and iPad versions [iTunes link] are great for Mac or Windows users as an extension, Agile is also working to help iPhone and iPad-only users get more out of it as well.
As for iPhone 4 -- they want it. (Even if Dan has to re-render his artwork at higher resolution to support it). Chad's also looking forward to iOS 4 multitasking and like the way it runs select API rather than full apps in the background.
(Though I suspect they were just humoring me when I asked for Game Center integration so I could see where my 63 character pseudo-random passwords place on the leaderboard compared to Leanna's!)
You can find out more about 1Password for Mac, PC, iPhone, and iPad, and the newly acquired Knox, via Agile's web site, below. Video after the break.
[Agile Web Solutions]
3 years ago
Good night WWDC 2010, see you next year
In with the roar of iPhone 4, out with the whisper of tuckered developers jetting home, WWDC 2010 draws to a close. What with the aforementioned new hardware, the Gold Master seed of the newly renamed iOS 4, Safari 5, Xcode 4, and more secret sessions than any non-Vulcan brain could comfortably take in, there's no doubt we'll be seeing even more amazing iPhone and iPad apps and soon.
We have a bunch more video interviews still to edit and post, including such luminaries as 1Password, Bjango, Navigon, and Glasshouse.
3 years ago
Apple's magic developer numbers: 100, 100 million, and 1 billion
We've all heard huge numbers thrown around as measures of iPhone and iPad App Store success -- over 200,000 apps and 5 billion downloads being some of the most recent and most impressive. There's a couple of other numbers that are even more interesting when it comes to iPhone and iPad development: 100, 100 million, and 1 billion.
Roughly 100 million iOS devices have been sold to data and they are all broadly software compatible. There's some fragmentation to be sure -- older devices are slower, there's no cameras (yet) on the iPod touch and iPad, no GPS in iPod touch, iPad Wi-Fi, and the iPhone 2G. Apple mitigates this somewhat by offering services such as CoreLocation where, if no GPS is found, it gracefully degrades down to cell tower triangulation or Wi-Fi router mapping. Even the iPad with its odd-device-out 1024x768 display will frame iPhone apps or pixel double them, which is awkward but still workable, still compatible. When iPhone 4 ships, it will be precisely double the vertical and horizontal pixel count of previous generations, meaning older apps will simply look the same as they did before (using 4 pixels in the space they used to use 1).
Likewise, most iOS devices tend to get updated to the latest version of the OS, or at least fairly recent versions. While iOS 4 will drop compatibility for iPhone 2G and iPod touch G1, it will also be free for all other devices for the first time, ensuring iPod touch G2 and G3 owners are more likely to update.
Everything isn't perfect, but for a vast majority of apps it doesn't need to be. They just work.
The sheer size of that install base is stunning. Code an app once and deploy it to a theoretical 100 million devices -- and growing -- all with a drop-dead-easy to use icon on the home screen to help them get your apps?
3 years ago
Guitar Hero for iPhone - app review
During the WWDC 2010 keynote, Activision announced and released Guitar Hero on the iPhone. This game is well made and provides a lot of enjoyment for players as they strum, tap, slide and whammy to the beat of popular rock songs.
The gameplay of Guitar Hero is fun, unique and includes much more than tapping notes. An arrow pointing left or right indicates that you need to tap the note where the arrow begins and slide your finger to where the arrow ends. This action needs to happen fairly quickly. If two or more notes are connected by lines, then you must tap the first note and slide your finger to the next notes. Your finger needs to reach each note connected in the line at the appropriate time that corresponds to the beat of the song. A vertical line means that you must hold down the note until the line ends. Sometimes these appear at the end of an arrow which mean you must slide and hold. The last thing that comes up is an orange bar that is the length of all four notes. This bar simply needs to be tapped at any location.
Some notes have stars on them. Successfully hitting all these notes in a sequence adds to your star power. There is blue bar on the right of the screen which indicates how much star power you have. Once it reaches half-way, a blue bar will appear above the note catchers. Tapping this activates your star power and doubles your score multiplier. The more star power you have, the longer it lasts.
Guitar Hero also offers character customization, leaderboards, Faecbook sharing, and in-app purchases. If you want more than the 6 songs included with Guitar Hero, then you must purchase songs in bundles of three. Each song pack costs $1.99. There are no free songs available for download.
Guitar Hero includes the following 6 tracks:
- Queen – “We Are The Champions”
- Rise Against – “Savior”
- The Rolling Stones – “Paint It Black”
- Vampire Weekend – “Cousins”
- Weezer – “Say It Ain’t So”
- The White Stripes – “Seven Nation Army”
The downloadable song packs via in-app purchase are grouped by the following artists:
- The Faint, Minus the Bear and Silversun Pickups
- Band of Skulls, Obits and The White Stripes
- Darkest Hour, The Dillinger Escape Plan and Protest the Hero
- A Day to Remember, AFI and Breaking Benjamin
- Vampire Weekend
I have thoroughly enjoyed the short time I've spent playing Guitar Hero and don't plan to stop playing anytime soon. The game runs great, looks great, and is very well designed. It's only a matter of time before I become a famous rock star!
Videos and screenshots after the break!
3 years ago
AT&T posts data plans and upgrades video for iPhone 4
AT&T had posted a of YouTube video to help customers transition to Apple's new iPhone 4 titled AT&T data plans and upgrades for iPhone customers*
Both videos after the break. Check them out and let us know if they answered all your questions, and if not, what questions you have left?
3 years ago
WalMart to carry iPhone 4 on June 24th launch day
Just like RadioShack announced a few days ago, CNET is reporting WalMart has now added their name to the list of retailers gearing up to sell Apple's iPhone 4 on the June 24th launch date.
"Walmart said Friday that it will be one of several retail outlets who will have the iPhone 4 on June 24, its first day of availability anywhere. While Walmart has carried previous versions of the iPhone, this is a first that it will be for sale in its stores on the device's official launch day."
3 years ago
iPad live podcast #7: WWDC wrap-up
3 years ago
Palm webOS and Google Android after iPhone developers
It should come as no surprise that both Palm webOS and Google Android want iPhone developers on their platform. Mac developers have long been as passionate about their platform and incredibly talented in the apps they've delivered, and a lot of that has transferred over to iOS devices like the iPhone and now iPad.
Whether or not Apple is engaged in a platform war with Palm and Google it's inarguable that the current generation of users want apps and right now Apple has an advantage in that area. Part of getting people to switch to another platform is making sure the apps they love are on that platform, and that means big name apps and fan favorites alike.
3 years ago
Who wants to win a Griffen PowerDuo and PowerJolt? - Give-away
You heard right, TiPb is giving away an iPhone 4 and all you have to do to enter is make us a video telling us why you should be the one to get it. Best video -- which should involve some sort of song, dance, puppetry, dramatic reading, free running, jello wrestling, heart warming story, or similar level of awesome -- gets the iPhone.
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3 years ago
How are you following the World Cup on your iPhone and iPad?
The 2010 World Cup is kicking off (ha!) and I'm curious -- how are you following along on your iPhone or iPad? Now, like Nokia, many generational North Americans aren't as familiar with the biggest soccer/football event on the planet, but I'm sure there are tons of fans incredibly invested in just which team brings home the gold from South Africa this year.
Are you using Safari and staying up to date over the web? If so, what site brings you the fastest updates with the information you want most? FIFA's official site? Your local team site? Sports station? Fan site?
Are you using an app or multiple apps to get the game on? Which ones do the job best for you? What features make them key? Push notifications for
And, hey, if you have a top soccer/football game and use that to play along with the pros, throw your favorite in as well.