The Steve Jobs biography by Walter Isaacson has been with us for some time, but the publishers have now announced that it will be appearing in paperback form. Finally. To accompany the release of the book as a paperback, there will be a new cover photograph of a much younger Steve Jobs, along with a new afterword.
The iOS version of the highly rated XCOM: Enemy Unknown is set to hit the App Store this week on June 20. The turn-based, tactical RPG, alien-blasting extravaganza won't be coming cheap though; it's set to cost a whopping $19.99/£13.99. But, there won't be any in-app purchases, and it'll be an almost identical port of the console and Mac version of the game.
Facebook is throwing some kind of press event on June 20, and the latest rumors surfacing suggest that Instagram may be the focus. More specifically, that Instagram getting video capabilities could be the focus. Sources close to the subject have reportedly told TechCrunch just that:
Logitech already makes some great accessories for iOS devices, and if this blurrycam image is to be believed, it looks like they might have an iPhone 5 gamepad on the way. This image acquired by the folks at Kotaku, purports to be a future G-Series gaming add-on for the iPhone 5 complete with Lightning port, D-Pad and four physical buttons.
Apple has gone public with a statement on how they handle requests for customer data from Government agencies. Reiterating their stance first and foremost that a court order is required for any data to be handed over, the release goes on to say that Apple received between 4,000 and 5,000 requests for customer data over a six month period to May 31 2013.
The second week of Talk Mobile 2013 kicks off tomorrow, and the discussion is going to center around mobile apps. With five days of awesome content lined up and sure to be some great conversations in the comments, we really want to expand your interaction with the whole Talk Mobile crew.
This was Tim Cook's WWDC, not only headlined by a risky, heavily skeuomorphic, deeply gamified iOS 7, but wrapped in messaging that elaborated on their core beliefs, and re-affirmed a promise to the people who use their products. From the opening video to the closing words, Apple repeated that message, and a few things came to mind as I watched the video and the event:
iOS 7 is not only the most skeuomorphic and liberating version of Apple's mobile operating system to date, it's also potentially the most fun. (I say potentially because it's not finished yet, and we'll likely only know whether Apple truly achieves their vision once it launches this fall.) This idea -- the gamificaton of interface -- isn't new, of course. With iOS 7, Apple's simply, audaciously attempting to take it to the next level. Here's how...
Thoughtful post from Chris Clark on the changes Apple made in iOS 7, the realities of the design languages old and new, and what it means for developers and designers. From his Release Candidate One blog:
In today's digitally driven world, it's easy to take hundreds, even thousands of photos a month to store on our devices and share through social networks, but many of us rarely get physical prints any more. Now you can bring custom prints back into your home and workspaces with DeepSquare Prints by Static Pixels. These eco-friendly photos are printed directly onto recycled cardboard and look amazing considering they don't use high-quality photo paper (that are also ridden with toxic chemicals). Being cardboard, DeepSquare prints are also eye-catching and resemble canvas standouts.