Thrilled at having completed the first 120 levels of Angry Birds, with three stars, on your iPhone, but rage-frustrated at having to start all over again to play it on your iPad? Your feelings are shared by many, and Rovio is finally coming to the rescue with Rovio Accounts.
Our friends over at CrackBerry highlighted a forum thread today where a BlackBerry 10 user claimed their iPhone-totting friends were jealous of all the shiny new features that phone had to offer. I've been using a BlackBerry Z10 for over a month now, and while I like a lot of the ideas BlackBerry is testing out in their new OS, I'm not in the least bit inclined to switch over yet, and I'm not sure jealousy has reared its ugly head even once.
The gesture navigation, even if less discoverable, is great once you get the hang of it, as are features like peek, where you can glimpse messages without transitioning completely into them, and the hub where all communications are aggregated. It really does feel like webOS all grown up, now sporting a suit and a tie. But there are still the types of quirks you'd expect to find in any new operating system, which need smoothing out and polishing up, and not only are a lot of major apps still missing, I can't find any of the apps I use every day on any platform outside iOS (looking at you Twitterrific, Tweetbot, Launch Center Pro, Fantastical, Drafts, Elements, etc.)
But I'm curious, if you've had a chance to see or try out BlackBerry 10, have you felt the least bit jealous? iOS is now the oldest platform in mobile, and BlackBerry 10 the newest, does that tempt you in any way? Or are you too busy enjoying what's still the best interface, app, and content experience to have even noticed BB10 yet?
Vote in the poll up top and let me know the details in the comments below!
Earlier today Adobe announced that they were axing their old Creative Suite apps and going all-in on Creative Cloud. As part of that initiative, they've released a series of videos starting with the one above that tries to dispel common myths associated with Creative Cloud. Others address how Creative Cloud will help various professionals, like designers, web pros, and video editors, as well showcasing some of the new features and technologies coming our way this June in apps like Photoshop CC. And I'd be remiss if I didn't point out the incredibly Mac-centric nature of the videos. But then, who could blame them? Here's what we've got...
Popcap, makers of Plants vs. Zombies among a dizzying array of other amazing mobile games, has started narrowing down the launch window for the highly anticipated sequel to PvZ. According to the Plants vs. Zombies Facebook page, we're looking at:
Adobe Systems Inc. opened its five-day Max conference in Los Angeles, CA this morning with a bang: the company announced that it's the end of the development road for its Creative Suite (CS) software. From here on out, the company is focusing exclusively on its Creative Cloud service, and has rebranded new versions of its applications with the CC moniker to denote the change. New apps will roll out on June 17, 2013. What's more, the company has a couple of new iOS apps in development.
With potentially billions of customers on the line, Apple is reportedly having trouble negotiating with wireless providers in emerging markets like Russia and China, and in established markets like Japan. The carriers are, apparently, holding out for better terms from Apple than those currently enjoyed by carriers in United States under the subsidy model. Bloomberg reports:
Google has announced the roll out of a small, yet fantastically useful update to their Drive app for the Mac. Since Google Drive has been borne from Google Docs, collaboration and sharing documents and files is at its core. The update rolling out to the desktop app has better sharing in mind, with the addition of a right-click share menu. Files will naturally have to already be in your Google Drive folder, but quick sharing is sure to be appreciated by power users.
The original Toy Defense launched back in Spring 2012, offering a WW1 based tower defense game where all the fighting was conducted by toy soldiers. Fast forward 12 months and developers Melesta Games are back with a sequel -- Toy Defense 2. It's still tower defense, it's still toy soldiers, but we're in a new period of history. This time out, we're in WW2.