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	<title>Comments on: Is the iPhone Ready to Take on Gaming?</title>
	<atom:link href="http://www.imore.com/2008/03/14/is-the-iphone-ready-to-take-on-gaming/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.imore.com/2008/03/14/is-the-iphone-ready-to-take-on-gaming/</link>
	<description>More of everything iPhone and iPad</description>
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		<title>By: jlai</title>
		<link>http://www.imore.com/2008/03/14/is-the-iphone-ready-to-take-on-gaming/comment-page-1/#comment-5606</link>
		<dc:creator>jlai</dc:creator>
		<pubDate>Mon, 17 Mar 2008 03:14:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.theiphoneblog.com/2008/03/14/is-the-iphone-ready-to-take-on-gaming/#comment-5606</guid>
		<description>&lt;p&gt;Thorough write-up.. I&#039;m excited about the possibilities of Super Monkey Ball on the go, but have reservations about how the battery life may be affected by graphic/processing power needed to utilize such applications. I guess we&#039;ll find out soon enough!&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Thorough write-up.. I&#8217;m excited about the possibilities of Super Monkey Ball on the go, but have reservations about how the battery life may be affected by graphic/processing power needed to utilize such applications. I guess we&#8217;ll find out soon enough!</p>]]></content:encoded>
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		<title>By: marcol</title>
		<link>http://www.imore.com/2008/03/14/is-the-iphone-ready-to-take-on-gaming/comment-page-1/#comment-5605</link>
		<dc:creator>marcol</dc:creator>
		<pubDate>Sun, 16 Mar 2008 13:06:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.theiphoneblog.com/2008/03/14/is-the-iphone-ready-to-take-on-gaming/#comment-5605</guid>
		<description>&lt;table width=100% bgcolor=lightgray&gt;&lt;tr&gt;&lt;td bgcolor=white&gt;...games based solely on touch screens will suffer from a glass ceiling of sorts.&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;

&lt;p&gt;You seem to have missed the accelerometer altogether. More Wii than DS, no?&lt;/p&gt;
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		<content:encoded><![CDATA[<table width=100% bgcolor=lightgray><tr><td bgcolor=white>&#8230;games based solely on touch screens will suffer from a glass ceiling of sorts.</td></tr></table>

<p>You seem to have missed the accelerometer altogether. More Wii than DS, no?</p>]]></content:encoded>
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		<title>By: celebgurl69</title>
		<link>http://www.imore.com/2008/03/14/is-the-iphone-ready-to-take-on-gaming/comment-page-1/#comment-5604</link>
		<dc:creator>celebgurl69</dc:creator>
		<pubDate>Sun, 16 Mar 2008 06:53:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.theiphoneblog.com/2008/03/14/is-the-iphone-ready-to-take-on-gaming/#comment-5604</guid>
		<description>&lt;p&gt;I heard that &lt;a href=&quot;&quot;http://jirbo.com&quot;&quot; target=&quot;_blank&quot;&gt;Jirbo, Inc.&lt;/a&gt;, who has been in Forbes and the Wall Street Journal recently,  are planning 30 SDK games in 2008!!&lt;/p&gt;
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		<content:encoded><![CDATA[<p>I heard that <a href=""http://jirbo.com"" target="_blank">Jirbo, Inc.</a>, who has been in Forbes and the Wall Street Journal recently,  are planning 30 SDK games in 2008!!</p>]]></content:encoded>
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		<title>By: TheyCallMeRyan</title>
		<link>http://www.imore.com/2008/03/14/is-the-iphone-ready-to-take-on-gaming/comment-page-1/#comment-5603</link>
		<dc:creator>TheyCallMeRyan</dc:creator>
		<pubDate>Sun, 16 Mar 2008 01:57:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.theiphoneblog.com/2008/03/14/is-the-iphone-ready-to-take-on-gaming/#comment-5603</guid>
		<description>&lt;p&gt;Whoops, accidentally hit submit before I was finished.&lt;/p&gt;

&lt;p&gt;And that hurdle aside, is the iPhone even suited to consider itself a full on gaming device? I&#039;m a fan of the iPhone, precisely for how its revolutionized the mobile media market, but I&#039;m just wondering if Apple might not be extending it&#039;s reach a big too far here? Simply put, I can&#039;t imagine a smooth multi-touch gaming experience. The touch function is neat and all on the DS, but even Nintendo was smart enough to realize that it served better as a sideshow as opposed to a feature presentation for more in-depth gaming experiences. Granted, games like WarioWare and Elite Beat Agents are certainly addicting, but after this generation of games, it starts to get a bit gimmicky, no? WarioWare2 and beyond will inevitably be rehashes of the same formula, which is why I feel like games more tied to traditional gaming elements (focusing more on gameplay, strategies, story, etc.) will always be able to find a market whereas games based solely on touch screens will suffer from a glass ceiling of sorts. This, of course, is just my opinion, but I believe this is ultimately the iPhone&#039;s biggest flaw as a potential gaming device--it will only be able to handle certain types of games, appealing to niche audiences instead of a wider one, thereby limiting its popularity and longevity. Of course, this is not to say that the iPhone won&#039;t move units based solely on its merits as a phone/music player/etc.&lt;/p&gt;

&lt;p&gt;What does everyone else think?&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Whoops, accidentally hit submit before I was finished.</p>

<p>And that hurdle aside, is the iPhone even suited to consider itself a full on gaming device? I&#8217;m a fan of the iPhone, precisely for how its revolutionized the mobile media market, but I&#8217;m just wondering if Apple might not be extending it&#8217;s reach a big too far here? Simply put, I can&#8217;t imagine a smooth multi-touch gaming experience. The touch function is neat and all on the DS, but even Nintendo was smart enough to realize that it served better as a sideshow as opposed to a feature presentation for more in-depth gaming experiences. Granted, games like WarioWare and Elite Beat Agents are certainly addicting, but after this generation of games, it starts to get a bit gimmicky, no? WarioWare2 and beyond will inevitably be rehashes of the same formula, which is why I feel like games more tied to traditional gaming elements (focusing more on gameplay, strategies, story, etc.) will always be able to find a market whereas games based solely on touch screens will suffer from a glass ceiling of sorts. This, of course, is just my opinion, but I believe this is ultimately the iPhone&#8217;s biggest flaw as a potential gaming device&#8211;it will only be able to handle certain types of games, appealing to niche audiences instead of a wider one, thereby limiting its popularity and longevity. Of course, this is not to say that the iPhone won&#8217;t move units based solely on its merits as a phone/music player/etc.</p>

<p>What does everyone else think?</p>]]></content:encoded>
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		<title>By: TheyCallMeRyan</title>
		<link>http://www.imore.com/2008/03/14/is-the-iphone-ready-to-take-on-gaming/comment-page-1/#comment-5602</link>
		<dc:creator>TheyCallMeRyan</dc:creator>
		<pubDate>Sun, 16 Mar 2008 01:45:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.theiphoneblog.com/2008/03/14/is-the-iphone-ready-to-take-on-gaming/#comment-5602</guid>
		<description>&lt;p&gt;Games on the mac have been historically inferior to their console and PC counterparts (just look at -insert example here. no, seriously-). Will the iPhone be able to pull off what it&#039;s extended family members couldn&#039;t?&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Games on the mac have been historically inferior to their console and PC counterparts (just look at -insert example here. no, seriously-). Will the iPhone be able to pull off what it&#8217;s extended family members couldn&#8217;t?</p>]]></content:encoded>
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