Instapaper and Tumblr developer Marco Arment riffs on the NYT's article on Palm webOS' trouble wooing developers, and it's predictably good stuff.
His major point is that with its huge install base (which topped 50 million iPhones and iPod touches months ago), it makes more financial sense to develop for Apple's platform, rather than Google's Android or Palm's webOS which might have on 5% to 10% as many devices on the market.
Apple quietly introduced a new Apple Remote [$19.00 - Apple Online Store link] along with the updated iMac, Mac Mini, Magic Mouse, and Apple TV 3.0 last month. Not to be confused with the Apple-produced Remote app [Free - iTunes link], which allows an iPhone or iPod touch to control an Apple TV or iTunes, the Apple Remote is a hardware accessory that not only controls the aforementioned Apple TV or iTunes (and Front Row!) all on its own, but can also control an iPhone or iPod touch when they're placed in the -- sold-separately -- Apple Universal Dock [$49.00 - Apple Online Store link]
So, how new is it, why would an iPhone or iPod touch need a hardware remote anyway, and most importantly, how does it perform? Read on after the break!
Saw these last night while watching the show that used to be House MD, new Apple iPhone "App for That" commercials focusing on Gift and Song. Of course, the tag line has been bumped from 75,000 to 100,000, and they continue with "apps for just about anything", which is likely legal cover in case "app for that" confused someone into suing over that missing Apple Glass Trackpad app...
To quoth our good friend Phil from WMExperts (: It is time, ladies and gentlemen, for the sixth annual SPB Survey. SPB Software House is looking to get a better look at your needs in the mobile applications, and they're doing so worldwide, with the survey going out in 10 languages.
And your time may be rewarded. Three winners, picked at random, will receive the following:
Sure, okay, since Palm has been faking iPod status to provide iTunes sync for a while now, and Apple has been updating iTunes to stop them every chance they get, when a new version of Palm's webOS comes out and it DOES NOT re-enable that sync, it's news. Right?
Call of Duty is a monster franchise, and what better way to expand that franchise then to unleash it, World of War style, on the iPhone and iPod touch -- and add Zombies. Call of Duty: World at War: Zombies [$9.99 - iTunes link] contains only one map right now, "Nacht der Untoten" (Night of the undead) but allows 4 player multiplay via WiFi/internet, and 2 over Bluetooth. There are three control schemes, achievements, leader-boards, and the promise of in-app purchases (map expansions?) later.