It looks like Apple is using its rejection power for good this time -- removing games built on the Unity engine which included private-API calls that could be used to steal private user information like your iPhone's phone number.
Not all of the rejected/removed games were engaged in privacy violations (or even had the network capability to exploit it), but Apple isn't taking any chances following the Storm8 lawsuit. Touch Arcade has the details:
Apple is looking to hire an experienced multimedia engineer for the iPhone and iPod touch, who's a passionate gamer and has shipped at least one "AAA" game in the last few years.
While first-party titles are a mainstay, and main point of attraction for dedicated gaming platforms like Nintendo (Mario), Microsoft (Halo), and Sony (Little Big Planet), so far all Apple has offered its "funnest iPod ever" is Texas Hold'em back in 2007.
Facebook for iPhone and iPod touch [Free - iTunes link, by updating to version 3.03 for "minor bug fixes and Japanese localization", but underneath that listing all the major changes from the original 3.0 release, has resulted in flood of tips to TiPb actual. Shows us a few things:
Wow but do people love that Facebook for iPhone app
Devs need to be careful how they list their changeroll
Users need to be careful how they read the changeroll
Still, if you've been experiencing bugs, or really wanted to get your Japanese on, this updated is for you!
AppleInsider is reporting that Apple has updated links within iTunes to redirect the user to a browser-based preview page called "iTunes Preview". So now you can send a link for a certain album to a friend and they can view it regardless of whether or not their computer has iTunes installed. Previously a link would recognize iTunes was missing and require that iTunes be installed.
Add Vimeo to the list of YouTube, Ustream, and Stickam -- sites and services making H.264 versions of their content available for iPhone and other mobile platforms either via the web or via apps.
We won't beat that drum too loudly right now, but H.264, and the new video tags in standards-based HTML5 are where we truly hope the web is headed. No reason a service that prides itself on quality shouldn't get
After submitting a minor .1 bug fix for Airfoil Speakers Touch 1.0.1 [Free - iTunes link] for iPhone and iPod touch, longtime Mac developers Rogue Amoeba waited for what they assumed would be a routine App Store review. Three and a half months, three rejections, and the unsuccessful intervention of a champion at Apple, the app is finally in the store, but the developer has decided the process is too odorous to continue with the iPhone platform.
The issue this time was Rogue Amoeba discovering the type of Mac and exact application that was being used as audio source, and displaying the corresponding Mac OS X-provided image of the machine and icon for the app.
Though standard -- intended -- behavior on the Mac, Apple's App Store policy branded this a trademark violation and they requested it be changed. Rogue Amoeba assumed the request was erroneous and tried resubmitting, tried escalating via email, even had a champion inside Apple try help get it through. In the end, the App Store policy was an immovable object, and Rogue Amoeba had to remove the Mac and app icon images. Airfoil Speakers Touch 1.0.1 was then approved and placed in the app store.
(And during the whole process, Airfoil Speakers Touch 1.0, buggy as it was, and using the exact same artwork Apple had issue with in 1.0.1 was left untouched in the App Store for users to download and use).
In the future, we hope that developers will be allowed to ship software without needing Apple’s approval at all, the same way we do on Mac OS X. We hope the App Store will get better, review times will be shorter, reviews will be more intelligent, and that we can all focus on making great software. Right now, however, the platform is a mess.
The chorus of disenchanted developers is growing and we’re adding our voices as well. Rogue Amoeba no longer has any plans for additional iPhone applications, and updates to our existing iPhone applications will likely be rare. The iPhone platform had great promise, but that promise is not enough, so we’re focusing on the Mac.
Add our voice to the chorus: fix. this. More after the break...