I can hardly remember my life before having a PDA. I held a Palm Pilot for the first time in 1996, a Pilot 1000 my father received at work. He was somewhat non-plussed; technology was not his gig and he deferred to me for most things with a power button. For me, the Palm Pilot was something revolutionary and Graffiti input was mind-blowing.
The addiction and PDA-dependence grew from there for me. I was "plugged in" and my vocabulary would now include words and acronyms like "stylus", "PIM" and "SD Card". As other platforms emerged, like Pocket PC and Symbian, I remained doggedly loyal to the Palm OS through it's progression of versions. I watched Palm OS become Garnet and then "FrankenGarnet." I even got used to seeing "Powered by Access" when I fired up my trusty Palm. I made the leap from PDA to a converged device with the Treo 650, then the 680. Throughout the years I endured the criticisms of Palm's lack of multitasking, multithreading, no wifi (!?!) and antiquated PIM. I remained a Palm loyalist and apologist, looking toward the horizon for a Cobalt or Palm OS 2 that would never come.
More on my migration to the iPhone after the break!
I have to admit, when I first heard about Pimp My News for iPhone, I was… less than enthusiastic. I mean, “Pimp” My News? Perhaps I am a little old school, but I thought with a name like this, the website is all bling and no substance. Boy was I wrong…
Pimp My News (PMN) has a standard website with an optimized iPhone interface. As you can imagine by the title, the website is an aggregator for multiple site feeds and more. Let’s start off with the aggregator.
Apple pre-announces new iPhone firmware. Apple releases new fimware beta. New firmware beta leaks to pirates (JAR!). It's a familiar story (except for the Apple pre-announcing twist -- that almost never happens), and this time brings us details on the upcoming "Parental Controls" feature. (Apple Insider via iPhoneDevTeam)
A General Preference pane, iPhone's Parental Controls can be enabled or disabled, with individual options for allowing/disallowing "explicit" iPod content, and/or use of Safari, YouTube, iTunes Wi-Fi Music Store, and App Store.
Developers want them their multitasking. They want them popping up, one after the other, like Agent Smith replicants in the Matrix sequels. What? Viruses incarnate from poorly conceived follow-up movies is a bad analogy?
Just when you thought it was safe to switch to WinMob of Misfortune, iPhone JEOPARDY is back with a bonus round!
Joining us via lifeline is Google Android, first among Linux vaporOS's (sorry Nova, Access, and OpenMoko!) and fresh from CEO Eric Schmidst's latest iPhone briefing at Apple's Board of Directors meeting, we give you the suddenly chatty group manager for mobile platforms, Rich Miner:
Ah, Apple gone and done it now! SXSW debuted this year's hottest social trend: Mass Twitter-steria, and now the 140 character mob has its torches and pitchforks ready to storm Cupertino. Or not.
Let's back up a step. Following the Apple SDK announcement, pretty much everyone and their neck-bearded uncle rushed to developer.apple.com and started their download engines. 100,000 of them in the first few days alone. That's a lot of love. And even more expectation.
Not only did the iPhone serve RIM at the SDK event. But after Apple showcased the demos of Touch Fighter, Spore, and Super Monkey Ball on the iPhone, Nintendo and Sony better watch out as well. Game controls utilized the accelerometer and multi-touch while the graphics were displayed on that crystal clear screen--make no mistake--Apple is ready to revolutionize gaming.
With the early glimpses into the gaming capabilities of the iPhone, we've learned that:
The possibilities are endless
It looks really fun
Apple has a potential gaming jackpot in their hands
If we have learned anything from the current console "war" between the Xbox 360, Playstation 3, and the Nintendo Wii—consumers are more interested in buying the "fun" games as opposed to those that are graphically superior. At its bare minimum, gaming on the iPhone can be likened to a ridiculously advanced wii-mote. At its maximum potential? Quite possibly the best mobile gaming experience ever.
Earlier today Chad asked about what your favorite gaming experiences on the iPhone might be. But how will Apple deal with the business side of it? How can the iPhone conquer gaming? Find out after the jump.
Apple has sent out double Golden Gate-gilded (twin-bridged?) announcements for its 2008 WWDC (World Wide Developers Conference) set to rock San Fran from June 9th through the 13th.
"A landmark event. In more ways than one."
Indeed. Sporting the current apples of Steve Jobs' eyes, the MacBook Air and, of course, the 800 pound gorilla in the developer room, the iPhone (and it's brand-spanking new SDK), we're definitely in for "Everything Mac. Everything iPhone."
Welcome everyone to the smartphone space where competing CEO's answer in nothing resembling the form of a question. Lucky for us, however, they're quick on the buzzer and their bold, bodacious pontifications, more often than not, come right back to bite them on their assets.
As we mentioned a couple of weeks ago, ever since the 1.4 firmware dropped, complete with a carrier reference for T-Mobile in Austria, we've known who will carry Herr Jobs' miracle phone into its fifth European country. And now we know when!
The Inquirer is rumormongering that the fabled iPhone 3G (in this case, iPhone version 3, rocking 3G HSDPA data speeds) will, like big brother Mac before it, be undergoing a brain transplant. And Intel once again has the technology.
Crutching itself on a CeBIT slide showing Intel's MID (mobile internet device) roadmap, they point to a very conspicuous iPhone image in the bottom right corner. Wassup indeed?