TiPb's joked before that Apple may well consider "sweet" WebApps the alternative for developers who want to release iPhone apps outside the App Store and its "gatekeeper" model, but others are starting to take that line of thinking seriously.
Swing by the iTunes App Store, pick a category, and get/go to the Sort by: Release Date listing and it may look like Apple hasn't added any new iPhone and iPod touch apps since November 19 -- only they have, and it's just the iTunes listings that are broken.
We've said it over and over again, if you Jailbreak your iPhone, install SSH, don't change the default SSH password, and get on a network with a bad guy, they can hold you hostage, Rickroll you, steal your data, or turn your iPhone into a bot -- and according to Apple, you should have known that before you jailbroke.
AdMob, recently acquired by Google, has released their latest set of mobile metrics [PDF link] and the iPhone and iPod touch platform (iPhone OS) has a comfortable 50% share of worldwide traffic, and 55% of US traffic. That's up 6.9%. In terms of top handset models, Apple's iPhone accounted for 22.4%/24.1% (up 5.5%/5.2%) and iPod touch for 9.8%/11.4 (up 1.4%/2.3%)
It seems as if Apple has taken some offense to the latest Verizon ad attacks that have targeted the iPhone as well as the AT&T network. Engadget Mobile points out that Apple has fired back with two commercials of their own and really rubbing in the fact that on the Verizon network you can not be on a phone call while checking your email, browsing the web, etc...
So if you were not a fan of the latest AT&T commercials what are you thoughts on these released by Apple?
Yes, we know if you are reading this on your iPhone you will not be able to view the videos, we feel your pain but as soon as there is a YouTube link we will update the post.
Every week a few of us from team TiPb, bloggers and forum crew alike, will bring you our current favorite, funnest, most useful App Store apps, WebApps, jailbreak apps, even the occasional accessory, web site, or desktop app if the mood strikes us. As long as they're iPhone (or iPod touch) related, they're fair game.
So who's on deck this week and what are our picks? Find out after the break!
MikaMobile, the developers who brought us the popular side scrolling shooter Zombieville USA, [$1.99 - iTunes Link] recently submitted their follow up release, OMG Pirates! to Apple for App Store approval.
Like horrible holiday movie sequels, iPod touch camera rumors just keep getting spat out the mill with the same tired old plots and ever weaker impact. This time, the Examiner claims an "inside source" who claims that the iPod touch with camera was delayed last year from quality assurance reasons, but will return this spring with an iPod nano-like video recording capability.
Our take? Yeah, the camera was bumped from last year's iPod touch G3, but Apple likes its product cycles so we probably won't see a camera again until the iPod touch G4 is introduced in September 2010 (and we surely hope it's not the low-res, video-only nano camera by then either -- not on the flagship device, no sir!)
UPDATE: As expected, Rogue Ameoba's Airfoil Touch has been approved, with the original graphics displayed from Mac OS X. Meanwhile, Gx5 tells us it took over a year to get their one-touch search portal app, iClueless approved following a string of rejections (arguably some warranted, but still incredibly time consuming given Apple's process). Again we wonder if having a "big voice" makes a big difference?
ORIGINAL: Apple Senior VP of Marketing, Phil Schiller, has once again stepped forward to address growing concerns about the iTunes App Store approval process -- but this time he's avoided developers and their complaints about opacity and inconsistency, and instead gone to BusinessWeek to get ahead of the story going mainstream.
Let's think about this for a moment. Schiller's previous, highly publicized comments have been emails addressed to bloggers and Mac developers, and wrung truthy enough to give a tiny glimmer of hope to those who just assumed Apple's upper management was oblivious to the problems around rejected apps. These comments read more like spin; like instead of fixing the App Store, they're worried concerns are spreading beyond developers and the blogsphere, and instead of earnestly working even harder to fix them, they just want to minimize and marginalize the complaints in the minds of the general press and public, who might be hearing about it for the first time following Facebook developer Joe Hewitt's high-profile exodus from the App Store.
The problem is, Apple has historically proven they're terrible at handling bad PR. From the original iPhone price cut to MobileMe's disastrous launch to Steve Jobs' health to everything involving the App Store approval process to date, they come off as wrong-headed and out of touch until it seems almost too late. Case in point, Schiller's comments to BusinessWeek today, where he cites 90% of rejections being related to technical bugs in the app (and contends developers are happy about the "safety net" Apple QA provides). 1% which fall into gray areas Apple hadn't previously considered (example given, apps that help cheat at Casino gambling), and an undisclosed amount that violate trademarks or copyrights: