Leo Laporte, Andy Ihnatko, Alex Lindsay, and I discuss Bob Mansfield's new job, how Google's announcements might affect Apple, and more.
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Editor-in-Chief of iMore, co-host of Iterate, Debug, Review, The TV Show, Vector, ZEN & TECH, and MacBreak Weekly podcasts. Cook, grappler, photon wrangler. Follow him on Twitter and Google+.
You're missing something on the topic of consoles and gaming. Audience. Gaming on smartphones is huge because you have a HUGE new audience of players. Millions of people that have either never or rarely played games in the past are now addicted to games like the Simpsons whatever it was. Add those to the console/PC gamers that also play mobile games and you have a huge gaming audience. The term "gamer" hardly applies anymore. For my part I play console games and never play mobile games because the experience is too inferior for the limited time I have to play.
My point is that there is absolutely still a market for the "big game" experience using the home theater gear we have in the home. The small screen experience simply cannot replace the big screen experience for everyone. Kinda like theaters vs "home" theater. I agree that things will change but consoles and PCs aren't going away - certainly not within ten years.
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