Slacker Personal Radio 2.0 is now in the iTunes app store, along with its great new local caching feature (hello new AT&T capped data plans!), and to celebrate Slacker wants to give away five (5) one-year subscriptions to their premium Slacker Radio Plus service (and they're throwing in five (5) 3-month subscriptions for runners-up as well).
WWDC 2010 day two saw sessions jump into high gear as developers learned more about Game Center (which is comforting considering it was strangely MIA from the Keynote) and what's going on with that monster 960x640 retina display on the new iPhone 4. Apple also handed out some polished aluminum cubes by way of app awards, and I got to sit down with some terrific app developers. (And yes, we're giving away an iPhone 4).
Today is TiPb's last day at WWDC [sniffle] so if you're a developer email us at news(at)tipb(dot)com and drop on by, say hi, and amaze us with your apps. We're trying to fit in as many as possible.
This year's WWDC 2010 Apple Design Awards were a decidedly iPhone and iPad-centric affair, yet the winners still manage to run an amazing gamut from fun to foodie, creative to informative. Without further ado, here are the ADA.
Twitterrific is the grandaddy of iOS Twitter clients -- it existed on the iPhone before there was an SDK and was in the App Store on launch day, and again for iPad launch. Twitterrific has evolved from a reader-centric experience to a feature-full client and back to a highly focused app.
Craig Hockenberry, a principle at Iconfactory, the driving force behind Twitterrific, spoke to me at WWDC 2010 about getting Twitterrific ready for the iPad and how that process re-informed what will be going into (and perhaps coming out of) Twitterrific 3.0 for iPhone.
And no, Tweetie becoming the free Twitter for iPhone isn't slowing them down. (You can read more on that from Craig and Iconfactory collaborators David Lanham and Ged Maheux)
Hockenberry has also taken a turn as author, with his iPhone App Development: The Missing Manual now available from O'Reilly. It takes you through the process, from SDK signup to Xcode and Objective-C, to deploying an app. It's a treasure-trove of experience and insight for developers -- aspiring and veteran alike.
Videos after the break. (Huge apologies to everyone, especially Craig, for the annoying wind noise -- I greatly underestimated it during filming)
The man who "Invented the non-intrusive banner notification system used in webOS" and also did all sorts of other work for the OS, Rich Dellinger, is leaving Palm to return to his earlier employer, Apple, as a Senior User Interface Designer.
Peter Sisson, founder and CEO of Toktumi talks Line2, their premium, business-optimized calling solution for the iPhone and iPad (with optimized iPad UI coming soon). While many forms of communications have leapt forward in the digital age, our telcos have been content to keep telephony in the relative dark ages. Line2 is one of several services hoping to pull them kicking and screaming forward, with both cell and VoIP based solutions.
Currently you can conference call over VoIP -- which is really nice on an iPad -- with full call waiting and real SMS functionality. With iOS 4 VoIP will work in the background meaning apps like Line2 could just be first-class telephone solutions (and strangely carriers don't seem to be as afraid of this as they used to be).
Line2 competes with free-as-in-Google voice by offering a more user-centric app, with lots of features and a focus on customer care. They're US/Canada only at the moment but will be expanding into the top 7 international iPhone markets soon and especially for business users, they think their offer will be compelling. (Enough that Peter suggests a MiFi rather than device data plan might just be the way to go forward...)
Tom Murray, SVP of Marketing, TomTom sat down with me to discuss their turn-by-turn navigation app for the iPhone. Announced at WWDC 2009, over the last year TomTom has managed to get the app to where all its core functionality is in place and they can give iPhone users a really first-class tool to get them from point A to point B. Now, with iOS 4 and its multitasking API for location, they can start getting them in style.
Since TomTom does everything from owning their own maps to selling their own devices, they're uniquely positioned do things like crowd-source changes in roads or analyze patterns in routes and get that fed back into their system so their 40 million users can share local wisdom whether they're improving their daily commute or driving in a new city for the first time.
With the iPhone, Apple is providing the device (and the GPS) but TomTom still offers a car kit to supplement and extend the built-in hardware. (I asked if the existing car kit would be compatible with the just-introduced iPhone 4, but they hadn't had a chance to get their hands on it yet so they're waiting to whether it fits, whether it requires an adapter, or whether some reengineering will be in order).
No word on an iPad version yet, unfortunately, but turn-by-turn navigation on smartphones is still growing. With free-as-in-Google and open source map apps now on the scene, TomTom is investing in the quality of their service and the trust in their data.
Chaos Rings is the ultimate RPG thus far on the iPhone. Square Enix has done a fabulous job bringing the console RPG experience we have come to love on to our beloved Apple devices.
Our story begins with several pairings of unlikely partners thrust into a battle they do not wish to fight in a tower competing for rings. Starting the game you are given two choices for characters. Both teams include two people and you are always a party of two. When beginning, you are given a choice of two pairs and both have a similar story but different dialog. Each team has a stronger "fighter" type of character and the other is more of a support/magic character.