Apple VR headset: Everything you need to know about Apple Reality Pro

A render of the Apple VR headset
(Image credit: Ian Zelbo (Edited))

Apple's WWDC 2023 event is rapidly approaching, and this year we're expecting the biggest "one more thing,' announcement that the company has dropped in years. An Apple VR headset, named the Apple Reality Pro, is heavily rumored to make its debut on June 5 during the conference, marking Apple's first entrance into a new product space in a decade.

The Apple VR headset is expected to be the star of this year's Worldwide Developer Conference, along with its new operating system: xrOS, or 'RealityOS'.  Though its expected to be several months before the rumored device goes on sale after its reveal, the conference represents a great opportunity for Apple to drive up hype, and get developers onboard for the somewhat-risky new venture.

But virtual reality remains a niche market. VR uses computer-generated images to create simulations of 3D environments and images that you can interact with, often through a headset. Built-in sensors and additional peripherals let you move freely through these 3D spaces, creating immersive digitized worlds for you to explore — and the so-called Apple Reality Pro is expected to follow a similar design principle. Currently, big players on the market include HTC with its Vive line, Sony's Playstation-compatible PSVR and PSVR 2, and the artist formerly known as Facebook's Meta Quest 2 and Meta Quest Pro.

Where Apple could set itself apart is through a deeper use of augmented reality in its device, however. AR is believed to be a secondary feature of the Apple VR headset, and is conceptually similar. It too uses computer-generated images as viewed through some sort of lens, but these are super-imposed over the real world to create dynamic experiences that combine virtual reality and the real world, whether through a smartphone display or, as in this case, through a head-mounted screen in front of your eyes. A good example of this is the popular Pokemon Go mobile game.

The rumored Apple Reality Pro headset will offer a combination of mixed and virtual reality experiences in a premium device, in typical Apple fashion -- including the typical Apple price tag. 

Here's everything you need to know about Apple VR and the Reality Pro headset, with the latest news pointing to VR luminary Palmer Luckey singing the praises of Apple's hardware.

Apple VR headset: Latest news

May 31: Display analyst Ross Young leaks some impressive display specs, including 5000 nits brightness and 4000ppi. There's also more credence given to the xrOS name with App Store Connect recognizing the name for Steve Troughton-Smith

May 15: Apple analyst Ming-Chi Kuo, reliable industry insider, has added weight to the rumor that the headset is nearing mass-market readiness and a WWDC launch date, discussing the suppliers being employed in its construction.

May 14: Oculus founder and the man most responsible for modern VR's resurgence, Palmer Luckey, has praised Apple's VR headset — though it remains unclear if he has actually been able to try the device for himself.

May 3: A full 3D render of the Reality Pro has cropped up, and boy does it look good. (But that external battery seems like an even worse idea now that we've seen what it could actually be like.)

April 26: The project is now in the "final spring" and is ready to enter the supply chain stage of production, reports suggest.

April 20: One tester gets a secret demo and hands-on experience using Apple's upcoming virtual reality headset -- and he was "blown away" by the new device.

April 19: An insider report reveals the five key applications Apple's VR Reality Pro will offer: gaming, fitness, collaboration tools, new versions of Apple's existing iPad features, and services for watching sports.

April 11: A shakeup in manufacturing! Apple has reportedly asked Pegatron to hand manufacturing and final assembly to the Chinese supplier, Luxshare.

Apple VR headset: AR, VR, or both?

Apple VR concept image

(Image credit: RendersbyIan )

Apple's headset is reportedly a mixed-reality headset. That means it will offer full virtual reality experiences (think Meta Quest's Beatsaber game, 3D avatar chat, or virtual cinema rooms). However, it is also expected to feature an augmented reality offering that can overlay virtual assets on top of your real-world surroundings (think Minecraft Earth, Pokémon Go). 

Apple CEO, Tim Cook, teased in an interview with China Daily USA that Apple is "incredibly excited about AR". Cook also said that he thinks we are still in "the very early innings of how this technology will evolve" but that he couldn't be more excited about the opportunities in space. While we know Apple is working on an AR-focused device as well, it's possible that Cook could be hinting at the Apple VR headset and its dual AR capabilities.

In early 2023, a report from Mark Gurman at Bloomberg indicated that the headset will support both virtual and augmented reality. Gurman said that the headset, like the Apple Watch and AirPods Max, will feature a Digital Crown which "lets users switch between VR and AR. When in VR, the wearer is fully immersed. When AR is enabled, the content fades back and becomes surrounded by the user’s real environment."

Apple VR headset: Design, features and specs

Fans from around the globe have ideas about what Apple's VR headset might look like. The images above, for example, come from ADR Studio Design, and feature a Digital Crown -- the main interface to the Apple Watch, and an intriguing way to unify Apple's products.

Apple's VR headset was once thought to be a companion device that would use a hub for much of its processing power, but it is now understood Apple VR could be a standalone headset that doesn't require any external processing or power supply, so this image broadly matches expectations for how Apple's VR headset could look. Note the headband's design, which is similar to the one seen in the AirPods Max over-ear headphones, potentially bringing some nice visual symmetry to the product lineup.

Apple VR specs and features

Reports indicate the headset will be made from a mixture of lightweight materials including glass and aluminum. It may also feature a Digital Crown like the Apple Watch and AirPods Max that will be used to change between AR and VR. Turning the dial is said to slowly merge the virtual and real worlds through the headset visor, which would make for an impressive party trick and help with accessibility fears — regular complaints put against VR are those which claim using them makes a user feel claustrophobic and removed from their surroundings.

According to another recent report, the new headset will possibly feature a battery pack that the user wears on their waist, connected to the headset by a cable. This will help to reduce the weight of the headset and will allow for hot-swapping batteries during playing sessions so you don't have to take your headset off and charge it or revert to a wired connection. Despite the pack being expected to come in around the size of two iPhone 14 Pro Max's glued together, the headset is expected to only feature around two hours of battery life. This detail appears to have been debunked now, though it persists in reports online, suggesting that the hip-worn battery pack could potentially be an additional sold-separately accessory.

There have also been reports that Apple's headset will use small motors to automatically adjust its lenses for a better viewing experience. 

The headset reportedly not only has two inward-facing displays but a large outward-facing display that can show the facial expressions of the person wearing the headset. It will also purportedly have a 120-degree field of view. 

Apple's so-called Reality Pro wearable apparently doesn't work with third-party Bluetooth headphones and doesn't have a headphone jack. Instead, it will work supposedly only with AirPods or through speakers built into the headset. This feels like a bit of a stretch — unless Apple is using specific functions of its H2 and U1 chips found in AirPods for positional data, it'd be difficult to justify.

In a freelance contest run in January 2023, a 3D artist by the name of Ahmed C. created an incredible concept of what the Reality Pro headset could look like. Looking at the concept image below, you can see how Apple could take inspiration from the AirPods Max, Apple Watch, and iPhone for the design elements that make up the headset.

We also now have a good idea of what the displays will look like thanks to Ross Young. They're going to be around 1.41 inches in the diagonal, and feature around 4000 ppi. They'll also be bright, with 5000 nits of brightness. These specs rival some of the most expensive and impressive home TV sets and should be pretty epic for HDR and crucially, 4K content with 4K resolution per eye. 

Apple VR headset: Release date rumors

According to the latest reports, Apple VR's headset is set to be released in the second half of 2023. The project has reportedly been delayed and is behind schedule. Ming-Chi Kuo predicts the headset will be unveiled either at an event in the Spring or at WWDC 2023, which is set for June 5, something his supply chain sources re-iterated in mid-May.

More recently, the ultra-reliable Mark Gurman at Bloomberg has suggested Apple will reveal its new headset before WWDC in June. That means we can expect to see Apple Reality Pro sometime before the end of 2023, but we might not see it in stores and on shelves until the back end of the year. This seems to make sense as an earlier unveiling would give developers time to create apps and experiences for Apple Reality Pro. 

Meta Quest 2

(Image credit: Future / iMore)

In February 2023, Bloomberg's Mark Gurman reported that the company, which initially planned to unveil the headset at a standalone event in April, had delayed the announcement until its Worldwide Developer Conference in June. According to that report, Gurman says that the headset is delayed due to "both hardware and software issues [that] still needed to be ironed out." It will also give the company the opportunity to showcase the hardware, software, and developer tools in front of its developer community and at arguably its largest event of the year. As WWDC draws closer, that prediction now seems to have been an accurate one.

More recently still, one top analyst says that there is a growing probability the Apple VR headset will be released alongside the iPhone 15 in September — a possibility in retail terms, though the developer conference still makes most sense in terms of an unveiling so as to get the app and coding community on board with the device as early as possible.

However, even with all these delays factored in, it may be still too early a release to satisfy the needs of Apple's engineering and design teams. There's said to be a degree of internal conflict among Apple's teams surrounding the launch, according to a report from the Financial Times, with CEO Tim Cook siding with operations chief Jeff Williams to push ahead with a 2023 launch, against the design teams' wishes. 

Engineers and designers are said to have preferred a potential AR-glasses launch over the ski-goggle-like VR-focussed headset which is expected to be the product we'll see before the end of the year. The AR-focussed smaller device, however, remains many years away from being ready — and seemingly too many years away from an on-sale-date for Cook's (and shareholders') liking. Former engineers have expressed a "huge pressure to ship" the device, which will represent a milestone in Cook's tenure as CEO, being the first all-new computing product category launch under his leadership.

Despite internal worries, external parties seem very excited. On May 14, Oculus founder Palmer Luckey tweeted one sentence: 'The Apple headset is so good'. Luckey almost single-handedly re-ignited interest in VR thanks to his early work on the Oculus Rift product line, which would later evolve into the Meta Quest series that represents the key competition for Apple's product. Though it's not clear if Luckey has tried or seen the device in person, it's an endorsement that could speak volumes to the technical proficiency of the device we're about to see.

Apple VR headset: xrOS operating system

According to Mark Gurman, the Reality Pro's operating system is called xrOS and is internally codenamed "Borealis," possibly a nod to the visual spectacle of the Aurora Borealis, or Northern Lights. 

According to a report in early 2023, the xrOS operating system will be able to run existing iPhone apps from iOS as 2D windows, however, there will also reportedly be a big focus on virtual meetings and education uses. 

A patent filed by Apple with the European Patent Office suggests that the operating system may share some features present in MacOS and iOS, too — namely, those relating to Apple's Continuity feature set.

Continuity features such as Handoff and Universal Control, according to the “Multi-Device Continuity for use with Extended Reality (XR) Systems" patent, could let a user select a HomePod speaker to sling a music track to just by looking at it in the real world, or even add virtualized additional display space to a MacBook that you're sat in front of while wearing the headset. It would represent a key selling point against VR competitors like the Meta Quest line, which doesn't have a broad suite of 'companion' devices in its ecosystem to work alongside.

Apple VR headset: What will it be called?

Meta Quest 2

(Image credit: Future / iMore)

In a report at the end of August 2022, Bloomberg's Mark Gurman reported that Apple has filed multiple trademarks regarding the potential naming of its headset and the processor that will power it.

According to the report, Apple has filed trademark applications through proxies for the names "Reality One," "Reality Pro" and "Reality Processor," in the US, EU, UK, Canada, Australia, New Zealand, Saudi Arabia, Costa Rica, and Uruguay.

Going by the flow of rumors coming in, which now suggests Apple will quickly follow up an initial, premium headset launch with a more budget-friendly variant as soon as a year after release, we're expecting the first headset to be the Apple Reality Pro, and the stripped-back version to be the Apple Reality One.

Apple VR headset: Apple silicon, FaceTime calling and more

Apple's headset is tipped to be a "pricey" and "niche" competitor to established VR headsets. In early 2021, a huge story from The Information claimed that Apple's VR headset would have two 8K displays for high-fidelity visuals. It will also reportedly come with eye and hand-tracking technology for full immersion.

The Apple VR headset could run on Apple's new Apple silicon chips, having debuted in its Mac lineup in recent years. According to Bloomberg:

"Apple is aiming to include some of its most advanced and powerful chips in the headset along with displays that are much higher resolution than those in existing VR products."

Reporter Mark Gurman has even said that the M2 chip — Apple's newest silicon darling that powers the M2 MacBook Air and M2 Mac Mini — is slated to be the brains of the Apple VR. 

In January 2023, Mark Gurman's Power On newsletter added some additional details as to what users can expect in terms of a FaceTime experience with the headset. The reporter said that "the headset’s FaceTime software will realistically render a user’s face and full body in virtual reality. Those avatars will allow two people — each with an Apple headset — to communicate and feel like they’re in the same room. The technology differs from virtual meeting rooms on Meta’s headset, which creates a more cartoon-like avatar of the user."

The report also noted that the headset will "show immersive video content, serve as an external display for a connected Mac, and replicate many functions of iPhones and iPads."

Apple VR is not expected to require an iPhone or any other type of base station to use, and will also reportedly feature "in-air typing," with gesture controls allowing users to enter text and navigate UI elements without the need for additional controllers. Expect a fully 'hands-free' interface.

Apple VR headset: How much will Apple VR cost?

Brace yourself: Apple's VR headset could cost a whopping $3,000. It was previously reported it would be an expensive product that would cost much more than current competitors, which tend to be priced between $300-$900. 

A front view of an artist's concept of the Apple Reality Pro VR headset

(Image credit: Antonio De Rosa / ADR Studio Design)

According to JP Morgan, Apple VR could cost more to make than the iPhone 12, and so pricing would need to reflect that to ensure Apple still makes a tidy profit on each unit sold. All signs point to Apple VR costing a very large sum of money. Similarly, Bloomberg's Mark Gurman suggests the headset will cost between $2,000 and $3,000.

We also have some idea of the cost of the bill of parts, and it matches up to that $3,000 price tag. The parts will add up to around $1500-$1600, allowing Apple some wiggle room for development, manufacturing, and final sale fronts.

Several Apple leakers have described the Apple VR headset as "game-changing" and "industry-leading," two sets of adjectives that usually aren't followed by "cheap". In other words, if you're looking to be an early adopter, get saving now. Otherwise, you may want to hold out for a second-generation headset, which is rumored to be where Apple will introduce more affordable price points by stripping back some of the more premium features.

Gerald Lynch
Editor in Chief

Gerald Lynch is the Editor-in-Chief of iMore, keeping careful watch over the site's editorial output and commercial campaigns, ensuring iMore delivers the in-depth, accurate and timely Apple content its readership deservedly expects. You'll never see him without his iPad Pro, and he loves gaming sessions with his buddies via Apple Arcade on his iPhone 14 Pro, but don't expect him to play with you at home unless your Apple TV is hooked up to a 4K HDR screen and a 7.1 surround system. 


Living in London in the UK, Gerald was previously Editor of Gizmodo UK, and Executive Editor of TechRadar, and has covered international trade shows including Apple's WWDC, MWC, CES and IFA. If it has an acronym and an app, he's probably been there, on the front lines reporting on the latest tech innovations. Gerald is also a contributing tech pundit for BBC Radio and has written for various other publications, including T3 magazine, GamesRadar, Space.com, Real Homes, MacFormat, music bible DIY, Tech Digest, TopTenReviews, Mirror.co.uk, Brandish, Kotaku, Shiny Shiny and Lifehacker. Gerald is also the author of 'Get Technology: Upgrade Your Future', published by Aurum Press, and also holds a Guinness world record on Tetris. For real.