Ok all of you Windows peeps, this is what you have been waiting for. And no, sorry, still no unlocking for the 3G yet, but you can jailbreak the 2.1 firmware with the freshly released Windows Quickpwn 2.1!
More on Windows QuickPwn 2.1:
blockquote>Supports 2.1 firmware with the unlocking and jailbreaking of iPhone 1st generation (2G) device. Supports the jailbreaking of iPod Touch 1st generation device and iPhone 3G. Does not support the unlocking of iPhone 3G or jailbreaking of second generation (n72ap based) iPod Touch.
UPDATE: There was a minor uproar in the iPhone developer community (yup, again!) when some felt that this patent "ripped off" Intelliscreen. Ars Technica points out, however, that this patent was originally filed before the iPhone was even jailbroken, and hence before Intelliscreen came out.
About a month ago Dieter reported about a fairly large security flaw in firmware 2.0.2 that gave access to Safari, Email, and a frightening amount of personal data. Apple patched it in 2.1. Or did they?
This could be a flaw, or feature, but it turns out you still have the ability to make a phone call, to any number, while the iPhone is locked with a passcode. Wasn't the "emergency" call feature meant to call "emergency" numbers such as 911 only?
Apple can you please put this on your "need to fix" list? Thank you!
Atari's legal team is getting quite a workout lately, just yesterday they demanded that 4 more App Store games be removed with more likely to come. It was not long ago that TiPb reported that two other notables were forcefully removed, Tris and PhoneSaber.
Avast ye scurvy dogs, raise the gangplanks and prepare to be boarded! International Talk Like a Pirate Day be here again!
Sure and we'll have ye know that if yer iPhone's timbers be shivering, get ye to the App Store for a stiff draught of Pocket Pirate (Free!)
And on behalf of Dead-Eye Dieter, Cannonball Casey, Blimey Brian, Salty Chad, Jolly Jeremy, and myself, JARRene, may yer iPhone never drain dry, yer data never flow still, and a Pirate Life fer one and all!
Okay, so it's not PC, it's John Hodgman, the actor who plays (brilliantly) PC in the highly successful "Get a Mac" ads from Apple. But as Engadget shows, it's definitely an iPhone he's using.
Of course, that should come as no surprise, given Microsoft's market share, most iPhone users are Windows-based on the PC side. Makes sense then, that their commercial avatar loves him some mobile OS X as well!
It seems like ages ago that our iPhones were updated to allow moving icons around and, lo and behold, even to a 2nd (and 3rd, 4th, 5th, etc.) screen! Back then, it was gratifying to have the capability to do it, but unless you had a ton of web pages bookmarked and web apps galore, there wasn't much need to go beyond screen #2, maybe to screen #3.
Now, everything has changed. With the advent of the iTunes App Store, there are a bazillion apps available for download, many of them FREE! If you are like me, you've already downloaded like crazy and now you're staring at an iPhone with apps occupying six screens of real estate and threatening a seventh. Feeling more and more like a hoarder every day, I need to get organized! How so on the iPhone? Read on for this week's Tip!
For the last two weeks we here at TiPb have been taking a deeper look into Apple's "Game On" push.
Can anyone really doubt Steve Jobs is trying to make the iPhone/iPod Touch into the next big portable gaming device? Stop and think about it, he took the idea of a portable MP3 player and made it into a device that has dominated the music business ever since. Now, according to Jobsy, "you could make a pretty good argument [the iPhone is] the best portable device for playing games on."
(Not one, but two premiere game reviews on TiPb today. If you haven't already checked out the review of The Force Unleashed for the iPhone, go get your Star Wars on)
Given all the hype these past couple of weeks -- heck, these past couple of years -- you probably don't need much introduction to Spore, so we'll keep it quick. Spore is a game about evolution that works via a little intelligent design: you start out as a helpless, single-cell organism and work your way up the food chain. On the console and PC versions of the game, this eventually leads you to intergalactic conquest.
In Spore Origins for the iPhone ($9.99 at iTunes), that process is scaled back quite a bit. Over the course of 30 levels you stay pretty much at the single-cell level, adding various eyeballs, feelers, spikes, and the like as you tilt your way through the primordial sea, gobbling up smaller creatures and avoiding the larger ones.
We at TiPb have been waiting for Spore ever since it was announced. Heck, we were hoping it would come to the iPhone well before that. Does it live up to our expectations? Read on...
Got a video camera with a nightvision (infrared) setting? Grab your iPhone and take a look at the left-rear of the phone, as fskj85 of Austrialian Whirlpool did, and you'll see the snazzy "Data Matrix Code" underneath the body of the device. Wazzat, you ask? It's essentially a two-dimensional bar code (many Nokia phones are able to photograph these to get links to downloads, for example). Apparently the plastic in that section is transparent to infrared light, allowing you to see the matrix underneath. That's some secret-agent-design right there, folks, somebody nominate Jonathan Ives as the next James Bond.