Black Friday Sales are now live for both the US Apple Online Store and it's slightly anemic cousin to the north, the Canadian Apple Online Store. So, if you've been waiting to save up to $5 on a Magic Mouse, $11 on an iPod nano, $21 on an Apple TV, $41 on an iPod touch, or $101 on a MacBook Pro or iMac, get ye a shopping! (And let us know what you grab!)
Today’s TiPb Top 5 will be directed towards our iPhone and iPod touch wielding readers who love First-Person Shooting (FPS) games. Just like our other TiPb’s top 5 must-have posts, all of these applications are available in the App Store. For the full overview, follow us after the break!
Apple.com has published a new page with information on iTunes LP and iTunes Extras for Developers:
Here’s everything you need to know to create a rich, interactive experience around your music and movies. All right in iTunes.
Those waiting for the US (and UK, Canadian, etc. honorific) Apple Online Store's Black Friday Sale -- the only sale Apple ever does -- can get a sneak preview as it's already Black Friday in Australia and Apple's deals are live. Call us down-underwhelmed (groan, we know) but really, who expected anything more than 8%-10% of iPod touch, iPods in general, Apple TV, and Macs?
If you're in Oz and have been waiting to pull the trigger, pull away. If you're in the UK or North America, check it out and see if there's anything pull-worthy for ya.
Whether its the big black leather above, or some woolly mitts, when the weather outside turns frightful and you need to operate a capacitive touchscreen like the iPhone, you can save yourself some cash -- and frostbite -- with a little bit of sewing and a bunch of conductive thread.
Microsoft is working with Apple on getting Silverlight (their Flash-like technology) content onto the iPhone? Made our eyes widen as well, but it wasn't what we expected. Unlike the debate over Flash, and a Flash player/plugin for iPhone, this doesn't involve a Silverlight player/plugin at all. According to Microsoft User Experience Platform Manager Brian Goldfarb:
"So we've worked with Apple to create a server-side based solution with IIS Media Services," Goldfarb continued, "and what we're doing is taking content that's encoded for smooth streaming and enabling the content owner to say, 'I want to enable the iPhone.' The server will dynamically make the content work -- same content, same point of origin -- on the iPhone. We do this with the HTML 5